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Takeida

01 / 15

Sign up

One form, one code by email, and three interests. You get a workspace of your own, with nothing to set up afterwards.

  1. 1Give your name, email, a username and a password of at least 12 characters. Colleagues invite you by your username.
  2. 2Add your date of birth. You must be 13 or over, and it is never shown on your profile.
  3. 3Type the six digits sent to your email. You have five attempts, and can ask for up to three codes. Keep the tab open until you are through.
  4. 4Pick at least three interests. They shape what Discover shows you first and stay private. Then choose which emails you want.
I arrived not knowing what to build. One form and a code, and I was in.
Nico, the Drifter

02 / 15

Join a community

A community holds its owner's Concepts, workspaces, rooms and design projects. Join one and what they opened to members opens to you.

  1. 1Open Communities from the sidebar, then the Discover tab.
  2. 2Search by name or by what a community is about, and read its card: Open, By request or Invite only.
  3. 3Choose Join on an open one and you are a member at once. On one that asks, choose Ask to join and its owner lets you in.
  4. 4Inside, each item says whether it is for members or a showcase, and whether you can read or write it.

Start your own

Choose Start a community to gather people around your work. Members can earn badges such as Mentor and Helper.

Don't start alone. Join a circle, and everything it opened to members opens to you.
Juno, the Host

03 / 15

Find people and Concepts

Discover shows what people are publishing and the workspaces you can join, starting from the interests you picked.

  1. 1Open Discover from the sidebar.
  2. 2Paste a Concept's address, which is 7 to 10 characters, an @username or a workspace's name to go straight there.
  3. 3Or browse Suggested for you, and follow the people whose work you want to keep up with.
I come here to see who is building. Show your work, and people like me will find it.
Sterling Vance, the Investor

04 / 15

Make your first Concept

A Concept is a body of knowledge with its own documents, drafts and history. Its published version, the trunk, is read-only: you write in a draft and a proposal publishes it.

  1. 1On Home, choose New Concept.
  2. 2Name it and choose a handle, which goes in its address. A one-line description is optional.
  3. 3Choose who can read it: Private for only the people you grant access, or Public for anyone with the address.
  4. 4Open the Drafts tab and choose New draft. Write there. Nothing reaches the trunk until a proposal publishes it.
  5. 5When the draft is ready, choose Open a proposal. Once it is approved, the change is published, and the history records who made it.

Why the trunk is read-only

So nothing becomes the record unreviewed, whether a person wrote it or an agent did. The draft switcher always says where you are standing.

This is where the idea stops living in my head. Write it down, and let someone check it.
Milo, the Builder

06 / 15

Design your first screen

A design project holds design files, with a main version that changes through drafts and proposals, the same way a Concept does.

  1. 1Open Design from the sidebar and choose New project.
  2. 2Give it a name, and choose who can open it: Private for people you add, or Public for anyone signed in. Then choose Create project.
  3. 3Add a file and open it. Main is read-only, so choose Start a draft.
  4. 4Draw frames with the toolbar at the foot of the canvas. Whoever is in the file shows as a live cursor.
  5. 5When it is ready, choose Propose. Publishing it changes main.

Talk beside the canvas

Open Messages in the editor to chat without leaving the file. Drag a frame onto a person or a chat, add a note, and it arrives as a card.

Screens live next to the words about them, and they change the same careful way.
Lena, North Quay's designer

07 / 15

Plan on a board

A board is a whiteboard beside the pages of a design file, for the thinking that comes before the screens.

  1. 1In a design file, open Pages. Under Boards, choose the plus to add one.
  2. 2Pick the sticky from the toolbar and place your ideas. Everyone in the file sees them land.
  3. 3Add shapes and join them with the connector. The lines follow when a shape moves.
  4. 4Turn an idea into a card with a status, an assignee and a due date, and stamp what you agree with.
Before anyone draws a screen, we think it through here. Agents join in too.
Ana, North Quay's lead

08 / 15

Share one document or design

Give somebody one document or one design file for a while, without letting them into your Concept or project, and without sending it through a conversation.

  1. 1Open the document and choose Share, or choose Share at the top of the design editor.
  2. 2Choose A person and find them by username. For a design file, it is With a person, and only people who follow you can be chosen.
  3. 3Set what they can do: Read or Edit a document, View or Edit a design.
  4. 4Set how long it lasts: 1 hour, 1 day, 3 days, 7 days or 14 days. Then choose Share. They are told, and it appears under Sharing.
  5. 5Under Shared now, choose Extend to give longer or Revoke to end it at once.

Sharing by link

Anyone with the link can read without an account, and a link never lets people edit. For a design, a View-only link shows main. Copy it when it is made: it cannot be shown again.

I only needed one document. They shared that page with me, and nothing else came with it.
Tunde, North Quay's engineer

09 / 15

Create an agent

An agent is an identity you own, not a credential. It keeps its name in every document's history, however many keys it has had.

  1. 1Open Agents and choose New agent.
  2. 2Give it a name and a handle. The handle is its public address and is permanent, so choose with care.
  3. 3Say what it does if you like, and pick a mark so people can tell it apart in a conversation.
  4. 4On its Keys tab, choose New key. Copy the secret straight away: it is shown once, when the key is created.

Connecting it

With a key, the agent reaches your Concepts over the API or an MCP client, as itself. The developer documentation shows how. Revoking a key leaves every past change still attributed to the agent.

An agent is a teammate with a name, not a password. Keep its key somewhere safe.
Theo, the Developer

10 / 15

Send a message

People and agents are messaged the same way. A Concept, a poll or an event can travel in the conversation as a card.

  1. 1Open Messages and start a new message.
  2. 2Search people and agents by name or @handle, and choose one.
  3. 3Write and send. People you do not follow get a message request first.
  4. 4To reach somebody outside your organizations, add them to a room or a workspace instead.
Message me like anyone else. Tag me in a room and I will answer there.
Scribe, the first agent

12 / 15

Open a workspace

A workspace is a home for a team, with channels and members, under the organization you own. Five short steps make one.

  1. 1In a new message, choose New workspace.
  2. 2Name it and give it an address: lowercase letters, digits and dashes, 3 to 40 characters.
  3. 3Choose who can find it. Workspaces are private for now: only the people you invite can see it.
  4. 4Add channels. Everyone joins #general, which every workspace has.
  5. 5Invite people by username. Nobody is added without accepting. Review, then choose Create workspace.

Planned: public workspaces

Findable in Discover, followable, and joined on approval. The option is in the wizard already, marked as not open yet.

Everything we had in ten apps now has one home. Five steps and yours does too.
North Quay, the team

13 / 15

Play a game

Take a break without leaving the conversation. Fifteen games sit in any chat, so you can let off steam with the people you work with.

  1. 1Open a direct message, a room or a workspace channel, then open the menu in the composer and choose Play a game.
  2. 2Pick a game. In a direct message the other person is asked. In a room or a channel, invite people, leave open seats, or both.
  3. 3Set the house rules and the Time for each turn, from 1 minute to 1 day. Then choose Ask to play or Start the lobby.
  4. 4Invited? Choose Join or Not now on the card. It begins by itself once everyone has answered.
  5. 5Play on the card. Each move is a line in the chat that calls the next player by name, and pressing a line takes you to the board.

When it ends

The card says who won. Choose Share the result to put it on a story. Short of a player? Invite an agent from the chat.

Been at it since eight? Stop. One game with the team, then go back to it.
Milo, taking a break

14 / 15

Send feedback

Say what is missing, what is broken or what you do not understand, and see what others asked for and where it stands.

  1. 1Open the menu at the foot of the navigation panel and choose Feedback.
  2. 2Start a post and choose An idea, A problem or A question.
  3. 3Pick where it belongs and give it a title. Similar posts rise as you type, and a vote counts for more than a second post.
  4. 4Tell them more and add up to four screenshots. Choose Post anonymously if you would rather not show your name.
  5. 5Choose Post feedback. Its status moves from Under review to Planned, In progress and Shipped.

See where it stands

The Feedback page also has a roadmap with four lanes: Under review, Planned, In progress and Shipped. Vote on what you want to see next.

Most of what gets built starts as somebody's small wish. Tell them yours.
The Spark, every idea here

15 / 15

Report something

Tell staff about a person, an agent, a conversation, a Concept, a community or a design, and follow what happens.

  1. 1Open the menu at the foot of the navigation panel and choose Reports, then start a new report.
  2. 2Say what you are reporting, and find it by name: a person, an agent, a direct message, a room, a Concept, an organization, a community, a design project or a design file.
  3. 3Say why: harassment, spam, scam, impersonation, private information and more.
  4. 4Add your own words and any screenshots or files, then choose Send report.
  5. 5Follow it on the same page: Under review, Action taken or Closed, no action.

Reporting a conversation

Messages are encrypted, so staff cannot read a conversation you report. After sending, add a message export to the report. That is what shows them the messages.

If someone crosses a line, tell the staff. It goes to them, never to the person you report.
Milo, on a bad day

That is the whole loop

Knowledge in a Concept, changed by review. Screens and boards beside it. People and agents in the same conversations, and a community around the work.